( local roll = 2 as integer local column = 1 as integer local arFrame = #() --render active time segment local fStart = (animationRange.start.frame) as integer --print fStart local fEnd = (animationRange.end.frame) as integer --print fEnd --fNTh = rendNThFrame local fNTh = 2 fCount = (fEnd-fStart)/fNTh-- as integer --print fCount fCurrent = fStart for i = 1 to fCount+1 do( arFrame[i] = fCurrent fCurrent += fNth ) print arFrame bFrame = bitmap 64 64 bTotal = bitmap (bFrame.width*column) (bFrame.height*roll) color:red sliderTime = arFrame[1] k = 1 as integer for i = 0 to roll-1 do( for j = 0 to column-1 do( try sliderTime = arFrame[k] catch( exit ) render frame:sliderTime to:bFrame vfb:false pasteBitmap bFrame bTotal [0,0] [j*bFrame.width,i*bFrame.height] --print sliderTime k+=1 display bTotal ) ) )